January 21, 2008

Madden NFL Part IV - Glitches/Problems

Like most games, the Madden NFL series has had its share of glitches and problems. In this post, I'll give you a look at the gameplay problems in Madden 08. If used correctly, these can be very effective in beating an opponent. It's very cheap, but snappy.

Onside Kick Glitch
-With a "big leg" kicker, position the + slightly to the top right of the midline on the football. Kick ball with full power. This will not work with a regular kicker (e.g., Jeff Reed)

"Pop Through" Running Glitch
-With a "power back", run toward a pile, and truck as late as possible. If done correctly, the back should pop through the pile and keep on going! This may not always work.

Stiff Arm Glitch
-With some "stiff-arm ball carriers," you can stiff arm your whole way down the field because the arm will act as a shotgun, flinging defenders backwards at high speeds. This can be exteremely volatile. Most effective with LaDanian Tomlinson.

Protection Passing
-With good protection (7-10 sec.), take any quarterback (especially Billy Volek) and run a deep route with a few receivers. Against a man-to-man defensive scheme, wait for the receivers to turn around and run back to the ball. Everyone will be wide open. This is perhaps the cheapest of problems on Madden 08.

Motion Streak
-With a "quick receiver", hot route to a streak, and motion him to the other side of the field (if possible). Snap the ball while he is still moving, and wait until he approaches the safties and throw the ball. This will work against a deep-zone safety scheme, and a cannon arm QB is preferred over regular.

Interception Glitch
- When rolling out, if you have a regular receiver running a crossing route and is covered by a linebacker, throwing the ball could turn into an interception. The ball sometimes will move from your receiver's hands into the defender's. It will be a quick, horizontal motion.

Reggie Bush
- John Madden was apparently drunk when he created the skill template for Reggie Bush. In real life, Bush is a fast, decently elusive back who has breakaway play ability, but is not a conventional running back. On Madden 08, Bush can run any type of rushing play for a great number of yards. He can break tackles with the best of them, and is the fastest player on the field most times. He is a 91 overall. In my opinion, he should be an 85.

"Peel Off" Pass Rush
- When rolling out, defensive lineman will peel off their blocks immediately unless they are upended. Leaving the pocket is a dangerous action if you have a mobile QB.

"Pile Juke" Glitch
- With an "elusive back," run a play for him up the middle. If running lanes are decently congested, juke as hard as you can to the left or right. Most times, the back will fly out of the pile almost 10 yards!

Gang Tackling Glitches/Problems
-This part of Madden is severely glitchy and has several different problems. With gang tackling, two defenders can "gang up" on a ball carrier to bring him down. But it's gotten to a point where 3 or even 4 gang tackles can appear on one play. If the ball carrier is it at certain angles, he can pick up an extra 5-12 yards with the glitchy gang tackling system. Multiple defenders will continue to gang tackle the player farther and farther upfield, turning a 1 yard loss into a first down.

Fumbling
- Like real life, players will fumble occasionally after being tackled. The problem is that the referees don't change the call, resulting in you having to burn challenges in idiotic situations. The call will always be overturned, but it could cost you from getting that incomplete pass overturned to a game-winning touchdown.

Bumpback Run Glitch
- When attempting any type of running play, sometimes your back will hit the hole at a odd angle, right into his offensive linemen. This results in the back getting turned around and then running backwards. This is very annoying, especially when you have a gaping hole.

DT blocking
- Randomly, offensive lineman will leave the middle wide open, freeing a d-tackle through the hole, destroying any type of pass play.

Penalties
- Referees will call holding or clipping penalties for no reason when they are clearly not there. But then, when someone is stabbed in the back (literally), no infraction is called.

Kickers' Power
- For one reason or another, kickers cannot kick a field goal past 55 yards. In real life, kickers can consistently make 60-yarders in good weather (most games in Madden are in good weather, unless you change it). When you kickoff, however, getting half-power on the meter still puts the ball in the endzone for some kickers.

Play Reading
-A new feature to Madden this year, giving you the ability to read your opponent's play art. This, obviously, is a very helpful feature. However, it's severely unrealistic. Never can a defender just know exactly where every player on the field is going. This should be taken out of the game for Madden 09.

OL Intelligence
- In Madden, offensive lineman are very bad at picking up blitz packages. The blocking on the game in general is bad, the lineman block what's directly in front of them. If nothing, then they double team an already blocked pass rusher.

Quarterback Weakness
-QB's have no sack-shedding ability in Madden. Players like Ben Roethlisberger and Donovan McNabb, who in real life escape about 20 sacks per year, get blasted in the pocket. QB's should be able to escape pass rushers more frequently.

Trip Tackling
-If a player is running or standing, he is subject to being tackled by a player who is laying on the ground. If you run into a player on the ground, your ball carrier will immediately be tackled. This is perhaps the biggest problem, because it takes a potential 15-yard run and turns it into a 3 yard pickup. Detromental to the running game, and kills you in the pocket.

WR vs. DB Awareness
-Corners and Safties seem to have a better awareness of where the football is than receivers. This results in more interceptions for the defense, and more passes hitting receivers heads.

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